Accessibility
Last updated 2026-08-23 · M4 Infotech
We would rather tell you exactly what works and what does not than claim a conformance level we have not audited.
In the game
- Reduce Motion is honoured. With the system setting on, the celebratory animations and moving bars are stilled.
- Numbers stay readable. Every square's number is drawn in white with a dark outline so it survives a snake or ladder crossing over it.
- Colour is never the only cue. Players are identified by name and by their finishing place (1st, 2nd, 3rd, 4th) as well as by colour, and the last roll is shown as a die face with pips rather than a coloured dot.
- Large touch targets. The dice tray is a full-width control pinned within thumb reach, and the sound toggle is a standard-size button.
- Sound is optional. No information is conveyed by sound alone; every event is also shown as text on the turn card.
Known gaps
Being straight about the current limits:
- The board is drawn on a canvas, so a screen reader cannot yet read out individual squares or piece positions.
- There is no dedicated high-contrast or colour-blind palette, though player names and places do not depend on colour.
- The interface has not been formally audited against WCAG 2.2, so we make no conformance claim.
On this website
These pages use semantic headings and landmarks, a skip link, visible keyboard focus, text that reflows to 320 px, and colours chosen for contrast in both light and dark mode. No content moves or auto-plays.
Tell us what is not working
If something here or in the game is unusable for you, please write to support@m4infotech.com and describe what you were trying to do and what assistive technology you use. Accessibility reports go to the top of the queue.